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Clean Architecture: A Craftsman's Guide to Software Structure and Design (Robert C. Martin Series) 1st Edition, Kindle Edition
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Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)
By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.
Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects.
- Learn what software architects need to achieve–and core disciplines and practices for achieving it
- Master essential software design principles for addressing function, component separation, and data management
- See how programming paradigms impose discipline by restricting what developers can do
- Understand what’s critically important and what’s merely a “detail”
- Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications
- Define appropriate boundaries and layers, and organize components and services
- See why designs and architectures go wrong, and how to prevent (or fix) these failures
Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs.
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From the Publisher
From the Preface of "Clean Architecture"
“…The rules of software architecture are the rules of ordering and assembling the building blocks of programs. And since those building blocks are universal and haven’t changed, the rules for ordering them are likewise universal and changeless.
But one thing has changed: Back then, we didn’t know what the rules were. Consequently, we broke them, over and over again. Now, with half a century of experience behind us, we have a grasp of those rules.
And it is those rules—those timeless, changeless, rules—that this book is all about.”
— Robert C. "Uncle Bob" Martin
|Clean Code: A Handbook of Agile Software Craftsmanship||The Clean Code: Practical Advices for the Professional Programmer||Clean Craftsmanship: Desciplines, Standards, and Ethics||Clean Agile: Back to Basics||Clean Architecture: A Craftsman's Guide to Software Structure and Design|
|Best agile practices of cleaning code “on the fly” Software Craftsmanship.||Endure and succeed amidst swirling uncertainty and nonstop pressure.||Picks up where Clean Code leaves off, outlining additional ways to write quality and trusted code you can be proud of every day.||A clear and concise guide to basic Agile values and principles. Perfect for those new to Agile methods and long-time developers who want to simplify approaches for the better.||Direct, no-nonsense answers to key architecture and design questions.|
|"It is the best pragmatic application of Lean principles to software I have ever seen in print." —James O. Coplien, Founder of the Pasteur Organizational Patterns project||“Some technical books inspire and teach; some delight and amuse. Rarely does a technical book do all four of these things.” — George Bullock||". . . [A] timely and humble reminder of the ever-increasing complexity of our programmatic world and how we owe it to the legacy of humankind--and to ourselves--to practice ethical development.” — Stacia Heimgartner Viscardi, CST & Agile Mentor||“What is in the world of Agile development is nothing compared to what could be. This book is Bob’s perspective on what to focus on to get to that ‘what could be.’ And he’s been there, so it’s worth listening.” — Kent Beck||"A good architecture comes from understanding it more as a journey than as a destination, more as an ongoing process of enquiry than as a frozen artifact." — Kevlin Henney|
Pick Up Where Clean Code Leaves Off
"As software developers, we have to continually solve important problems for our employers, customers, colleagues, and future selves. Getting the app to work, though difficult, is not enough, it does not make you a craftsman. With an app working, you have passed the app-titude test. You may have the aptitude to be a craftsman, but there is more to master. In these pages, Bob expresses clearly the techniques and responsibilities to go beyond the app-titude test and shows the way of the serious software craftsman."
— James Grenning, author of Test-Driven Development for Embedded C and Agile Manifesto co-author
About the Author
- ASIN : B075LRM681
- Publisher : Pearson; 1st edition (Sept. 12 2017)
- Language : English
- File size : 9675 KB
- Simultaneous device usage : Up to 5 simultaneous devices, per publisher limits
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 431 pages
- Page numbers source ISBN : 0134494164
- Best Sellers Rank: #28,627 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the authors
Reviewed in Canada on May 17, 2020
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I lead a bookclub with this book. The participants are developers from different companies. So many discussions around each chapter, can’t remember how many times I forgot time as a host. I’m really satisfied with the bookclub.
On the other hand I did feel though that the second half of the book was not as enlightening as the first; and that between development, deployment, maintenance, and change, the emphasis of the "clean architecture" presentation was seemingly on optimizing for change.
Reviewed in Canada 🇨🇦 on May 17, 2020
Top reviews from other countries
At the end there is a 50-pages appendix where Robert Martin describes many of the projects he worked on, from the early 1970s to the 1990s. Many of the problems from those projects are interesting case studies that you can learn from - I quite enjoyed reading those stories (somewhat to my own surprise).
Die ersten Kapitel waren wirklich sehr dünn, als Quereinsteiger eventuell hilfreich aber zum Großteil allgemein bekannte Dinge.
Ab dem Kapitel "Clean Architecture" geht es dann wirklich los. Es wird viel über Boundaries gesprochen und häufig wiederholt, dass man Designentscheidungen möglichst vermeidet und alle Optionen offen lässt. Das ist ein guter Rat, hat aber mit Software Architektur nicht besonders viel zu tun, denn diese Endscheidungen zu treffen ist ja genau der Punkt. Es bleibt auch alles wenig konkret. Die Kernaussage ist, dass man sich seine Businesslogik frei von Abhängigkeiten halten soll und das wird auch mit trivialen Beispielen gezeigt. Leider ist die Welt nicht so trivial und auch die Case Study gibt keine konkreten Tipps.
Ja die Dinge, die angesprochen werden, kann man so unterschreiben, aber der große Erkenntnisgewinn bleibt aus. Letztlich keine Kaufempfehlung, da gibt es bessere Bücher. Beispielsweise Game Engine Architecture, was zwar auf die Spieleentwicklung abzielt aber auch für andere Bereiche interessant ist. Hier geht es es ins Detail und die konkrete Umsetzung.
With that out of the way, let's discuss the book. This book is rubbish. It is a waste of time. It's a waste of paper. Honestly, just go and read Uncle Bob's blog post on Clean Architecture. This book adds nothing of value to it. It's nothing but a money grab.
If you want to improve as a developer, get Clean Code and read the blog post on Clean Architecture. Don't bother with this terrible book.
This book is nothing than an over verbose description of the SOLID principles.
You have to admire the author though. Converting a 2 pages document into a 300+ book require skills rarely seen outside politics
1.1: x-axis not defined, y-axis no measure,
1.2 x-axis not defined, title is Productivity over the same period of time. What do you mean ‘same period’? The previous chart had no title of x-axis that mentioned ‘time’.
1.3 x-axis is named ‘Major release’, the title is Cost per line of code over time (is it ‘Major release’ or is it ‘time’?), Y-axis: no unit.
1.4 x-axis: no mentioning. Y-axis not defined.
How sloppy can you be? Is there no editor involved?