Dakota Krout

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About Dakota Krout
Author of the best-selling Divine Dungeon, Completionist Chronicles, and Full Murderhobo series, Dakota Krout was chosen as Audible's top 5 fantasy pick of 2017, has been a top 5 bestseller on Amazon, and a top 6 bestseller on Audible.
He draws on his experience in the military to create vast terrains and intricate systems, and his history in programming and information technology helps him bring a logical aspect to both his writing and his company while giving him a unique perspective for future challenges.
Publishing my stories has been an incredible blessing thus far, and I hope to keep you entertained for years to come! -Dakota
Find me here:
My Website: MountaindalePress.com
Facebook: Facebook.com/TheDivineDungeon
Get access to early and exclusive content: Patreon.com/DakotaKrout
Tweet at me: Twitter.com/DakotaKrout
Chat with me on Discord: https://discord.gg/C3mEUSJ9CS
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Books By Dakota Krout
The Dwarves want to fight. They’re ordered to escape. Turtling up is the best of both worlds.
Joe and humanity as a whole messed up pretty badly, managing to get some of the most important people from both the Elven and Dwarven races killed. Now the war is escalating to unprecedented levels, and only one side needs to worry about being slain. With the attackers knowing they can get right back up after dying, they are throwing themselves against their centuries-long foe without caring for the consequences.
As the death toll rises, there’s still hope for Joe and the people that he chose to align himself with. His tiny Hamlet is hidden away from the Elves, so the Ritualist gets a quest to escort the core of the Dwarven Oligarchy to safety: their History, and those that lived it. If he can manage to save even a few as the Dwarven Oligarchy begins to Implode, the race might one day have a chance to regain their former glory.
There’s only one major issue with convincing the war-loving Dwarves to escape the final battle and hide away: they’re war-loving Dwarves.
Luke is an apprentice leather worker, training with his family to one day take over the business. He and his friends Andre, Taylor, and Zed have known each other forever, and swear that nothing will ever tear apart their friendship.
Then the Royal Decree comes. With the Dynasty of Dogs invading, and strange monsters appearing in the Hollow Kingdom, a draft has been implemented. Everyone seventeen or older is required to be tested for ‘Potential’. If they have it, they will join the mysterious and renowned Ascender Corps. If not, they will be drafted into the Legion as a forced recruit.
Three of the friends test as powerful, or dangerous, classes of Ascender. Luke is found to have Potential, barely, but when he steps through the portal to begin his training… he is pulled to a plane that shouldn't exist. With no class trainer, the possibility of survival is low. Luke decides that he wants to live, and keeping his humanity isn't going to help.
His best chance is going Full Murderhobo.
After the encounter at the Mage's College, Joe's name has become well-known in Eternium. While the majority of his guild is ecstatic over the bonuses that he brings them, not everyone is pleased with his rising influence. In fact, someone has been spreading rumors that Joe is unbalanced, sacrificing comrades for personal power.
As a result, Joe is forced to recruit a team of misfits and discovers that their unique abilities complement his own. With their assistance, Joe moves forward with his plans to specialize into a more powerful version of his Ritualist class.
When the dust settles, he will be forced to ask himself a simple question: was it his actions that lit the fires of war?
Luke is a straightforward man. There are only a few things he wants in life: levels, things to fight to gain levels, and finding Cookie so he can fight things more efficiently. Well, better armor might be nice. Yet, the other members of his team are ready for some relaxation and fun in the sun. After all, there should be huge perks that come with stopping an invasion in its tracks, and a hero’s welcome would be a welcome change.
Surprisingly, being famous for making the Kingdom wealthy and powerful has its downsides. Namely, there is now a huge price on their heads. Ordered to flee from the political machinations, assassins, and marriage proposals, The Four soon find themselves searching for a way to pit their power against the world and make a comfy home in the desert.
The problem is, Nature likes to be left alone. When you start messing with it… Anything could happen.
The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.
In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets.
All he has to do is survive long enough to make that happen.
Caltopia is right through the door. Ancient oaths are knocking. A thunderous new vocabulary for answering.
Artorian wakes on a brand new planet, refreshed and ready to make some mischief now that he’s back in Cal’s soul space! Eternium is old news; in fact, now that Barry is completely forked, the curtains on Eternia’s Alpha have closed. Being awake has its upsides, but there are a few… concerns.
Cal, even unconscious, is pushing the boundaries of the double-S ranks. With oaths and promises in peril should he breach that rank before letting people live their lives, Artorian will hustle and bustle to lay the groundwork for mass-decanting. Surely nothing will go wrong.
Artorian must learn how to be a Mage again, and find his legs. There’s more running to do.
Artorian welcomes home old friends, glad for their company. Having finally returned Cal to the seat of his sanctuary, he must cast aside other whims and assume the mantle of Administrator, continuing the diplomacy that came with the creation of Accords. Regardless of agreements, some diplomacy must always be spoken with fists. To prepare for the second coming of Eternium, Cal’s space must stand firm, resolute, and without danger… even if Artorian must contend with a city of tears to attain that result.
Caltopia is blooming with new growth, possibilities, and fresh chances. Unfortunately, some old weeds have dug their roots deep, and require plucking so the population might thrive. For many who discover the great trials to come, the new ways of standing on their own two feet are to their liking…
But there are some who will never willingly stop waving the flag of what once was.
Rocket legs and fists full of diplomacy. A world prepared for thunderous progress. Cal returns.
The skies above Olympus rumble as a long pilgrimage reaches its apex. With Cal having reached his lighthouse and found his way home, the ancient dungeon wakes to a world made from the remnants of the old. Caltopia! A glorious planet, complete with an uncharted sea.
A grandfather welcomes Cal home at the end of a great fight, and the dawn of a new era. The time for Oaths has come. The memory cores are undone. Odin waits with demons abound, as Artorian delves up ancient heroes from the Divine Dungeon era to help him do the rounds.
Artorian is ready for a knockout, and to come to Accords.
The chips and cheese are down. The Great Devourer has come. Time to throw one continent of a tantrum.
Artorian has finally come to an accord with Eternium in the name of destroying the demon infestation. By relying on his past successes in Eternia, successful alliances, races believing in their sun-deity with all their hearts, and exotic new artifacts: Artorian throws the first stone to accelerate the beginning of Eternium’s end.
The remaining infernal leadership is on his hit list, and ticking them off is a task he is overjoyed to complete from beginning to encore. After all…
Even demons can find redemption in the face of glorious explosion damage.
Artorian has been given the lovely opportunity to run a realm and sort out all of its inherent issues. Not only does he get to chase around people with world-shattering abilities and force them into hibernation, he gets to break up his days by living through the worst portions of his life all over again. Nothing like trauma to fuel personal growth!
Nasty creatures Artorian thought were gone forever have begun appearing in the dark corners of the world, smiling at him with too many teeth. Between constant battles, Cal’s newfound love for math and pylons, the early stages of a world-spanning game system, and grumpy supervisors who refuse their bedtime…the sunny administrator has his now-tiny hands full.
Exactly how he likes it.
Backed into a corner, Artorian must play fast and loose with the laws of the land. To gather what he needs to progress, he will need to sacrifice what he’s gained in order to get this far.
With his new school and friends facing their most deadly challenges yet, Artorian finds an opportunity to keep them safe. The cost of it may be access to the new home he’s built, but that was never intended to be for him.
When he can ensure their safety, Artorian will begin pursuit of his grandchildren once more. If he finds them, will they want to be saved… or will they have found a taste for the darker powers they have accrued? It’s time to make the hard choices.
Death or graduation.
Artorian has decided to live, all in order to save his lost village children. His recent battle against a simple raider Captain has proven that if he tries to charge ahead... he'll die.
With the help of his captors, who quickly turn into close friends, Artorian takes the first steps onto the path of a true cultivator. Finesse, skill, fine-tuned cultivation techniques, and more is within his grasp. Artorian is more than willing to learn; after all, that's his specialty!
This knowledge has strings attached. After meeting the ancient enemy of his trainers, Artorian returns to the place he first studied his true passion of philosophy: the Skyspear. It's under new management, and the alumni have very different ideas about how the students should be trained.
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