Graham McNeill

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About Graham McNeill
Hailing from Scotland, Graham McNeill narrowly escaped a career in Surveyinh to join Games Workshop, where he worked for six years as a games developer. In addition to many novels, including False Gods, Fulgrim and Mechanicum for the prestigious Hoeus Hersey series, Graham has written a host of sf and fantasy short stories. He lives in Nottingham, UK.
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Books By Graham McNeill
Under the command of the newly appointed Warmaster Horus, the Great Crusade continues. Fulgrim, Primarch of the Emperor's Children, leads his warriors into battle against a vile alien foe, unaware of the darker forces that have already set their sights upon the Imperium of Man. Loyalties are tested, and every murderous whim indulged as the Emperor's Children take their first steps down the road to true corruption - a road that will ultimately lead them to the killing fields of Isstvan V...
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Graham McNeill paints a masterly portrait of a Legion brough low by their own hubris. And we see the epic Dropsite Massacre of Isstvan V, and the death of a primarch. Doesn't get much bigger than that
The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
A Horus Heresy Novel
Censured at the Council of Nikea for his flagrant use of sorcery, Magnus the Red and his Legion retreat to their homeworld to continue their use of the arcane arts in secret.
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One of the most tragic tales of the entire Horus Heresy unfolds as the Thousand Sons are brought low by their relentless quest for knowledge. Magnus is sure that he knows better than the Emperor – but isn't that what caused Horus to fall as well?
THE STORY
Censured at the Council of Nikea for his flagrant use of sorcery, Magnus the Red and his Thousand Sons Legion retreat to their homeworld of Prospero to continue their use of the arcane arts in secret. When the ill-fated primarch foresees the treachery of Warmaster Horus and warns the Emperor with the very powers he was forbidden to use, the Master of Mankind dispatches fellow primarch Leman Russ to attack Prospero itself. But Magnus has seen more than the betrayal of Horus – and the witnessed revelations will change the fate of his fallen Legion, and its primarch, forever.
Written by Graham McNeill.
Once the brightest star in the Imperium and always first among his primarch brothers, Horus has dragged the Space Marine Legions into the bloodiest conflict that the galaxy has ever seen. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight world of Molech – home to the ruling House Devine, and a principal stronghold of the Imperial Army. The forces loyal to the Emperor stand ready to defy the Warmaster, but just what could have drawn Horus to attack such a well defended planet, and what might he be willing to sacrifice to fulfill his own dark destiny?
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He's been in the shadows since the opening trilogy, but it's finally time for Horus to reclaim his place at the forefront of his Heresy. And his plan is so jaw-droppingly audacious that it'll change the way you think about him forever...
The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
The galaxy is burning. The Emperor’s loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan. Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life. Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.
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Space Marines from the Traitor Legions on the run on Terra itself. If that's not enough, then how about one of the greatest secrets of the 31st millennium being revealed: just what did happen to the Thunder Warriors?
The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
As the flames of treachery spread throughout the Imperium, Horus plots to subvert or destroy all those who would stand against him. On Mars, home world of the Mechanicum priesthood, the great manufactory-cities have long produced much of the weaponry required for the expeditionary fleets across the galaxy - making the world invaluable to whoever controls it in the coming war. Now, the Warmaster's agents begin to stoke the fires of rebellion, turning the loyalist forges and the mighty Titan Legions against one another. And, with whispers spreading of an ancient terror lurking beneath the Red Planet's surface, the Dark Mechanicum rises...
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Mars sits at the Imperium's heart, next door to Terra itself, so the prime forge world falling to Chaos is a pretty big deal. Some of the mysteries of the Mechanicum are explored too, like just what sits at the heart of the Noctis Labyrinth...
The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
Delete Perturabo – master of siegecraft, and the executioner of Olympia. Long has he lived in the shadow of his more favoured primarch brothers, frustrated by the mundane and ignominious duties which regularly fall to his Legion. When Fulgrim offers him the chance to lead an expedition in search of ancient and destructive xenos weaponry, the Iron Warriors and the Emperor’s Children unite and venture deep into the heart of the great star maelstrom that haunts Perturabo's dreams. Pursued by vengeful survivors from Isstvan V and the revenants of a dead eldar world, they must work quickly if they are to unleash the devastating power of the Angel Exterminatus!
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It introduces Perturabo, primarch of the Iron Warriors, into the Horus Heresy, and follows Fulgrim on the next step of his extraordinary journey. You won't believe what happens to him...
The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
Sigmar is the greatest leader of men the world has ever known. By saving the high king of the dwarfs, he earned the eternal friendship of the mountain folk. When a mighty horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. In defeating the great necromancer Nagash, he saved mankind and secured the future of his empire. His deeds are legend. This is his story.
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Nowadays, he's a god-king, ruling a Celestial realm and sending out gold-armoured heroes to reconquer the Mortal Realms from Chaos. But once he was a man, and this is the story of how he went from the son of a tribal leader to the most powerful warrior in the world... And one of the books in the series won the David Gemmell Legend Award as well.
A Siege of Terra novella
The Shattered Legions have come to Terra – but when the Kryptos delivers a message of doom, the crew of the Sisypheum are drawn into their most dangerous mission yet, deep beneath Luna, where their actions could alter the fate of the galaxy.
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Discover the epic conclusion to the long journey of the Sisypheum through the Horus Heresy in a novella packed with revelations and action that expands the scope of the Siege of Terra.
War is unending in the life of a Space Marine. After defeating tau forces, Captain Uriel Ventris of the Ultramarines has returned to the Chapter's homeworld of Macragge, but there is little respite. The Ultramarines are thrust back into battle, and this time the enemy is the Chapter's greatest nemesis. The traitorous Iron Warriors, led by renegade Warsmith Honsou, have gathered together a massive and brutal warband. Their target is the realm of Ultramar. Their objective is total annihilation. It is a final showdown between legendary Space Marines, and Uriel Ventris must take on the might of Honsou if he is to save his Chapter's homeworld.
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It's the grand finale to the Ultramarines saga, pitting Uriel Ventris against his nemesis Honsou once again... and the rest of the Chapter with him! The action spreads all across Ultramar, complete with links to the Horus Heresy.
A Warhammer 40,000 omnibus
Uriel Ventris takes command of the Ultramarines Fourth Company and leads them into danger against drukhari, tyranids and more – and faces his own trials that will test him to his very limits and beyond.
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From a loyal world in the grip of xenos raiders to the daemon world of the Iron Warriors, Uriel Ventris and his staunch companion Pasanius face horrors untold across three novels and three short stories of Ultramarines action.
DESCRIPTION
The Ultramarines are a byword for loyalty and courage. Their martial prowess is legendary and is second only to the God-Emperor. Graham McNeill's epic trilogy of Ultramarines novels is a masterpiece of non-stop action! Containing the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, plus connecting short stories, this omnibus follows the adventures of Space Marine Captain Uriel Ventris and the Ultramarines as they battle against the enemies of mankind. From their home world of Macragge, into the dreaded Eye of Terror and beyond, Graham McNeill's prose rattles like gunfire and brings the Space Marines to life like never before.
This omnibus contains the first three novels in Graham McNeill's Ultramarines series – Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun – along with three short stories that continue
THE STORY
of Uriel Ventris and the Fourth Company.
CONTENTS
Chains of Command
Nightbringer
Leviathan
Warriors of Ultramar
Consequences
Dead Sky, Black Sun
On the nightmare battlefields of the Warhammer 40,000 universe, few foes spark more fear and dread than the Chaos Space Marines. Nurturing a hatred that is millennia-old, they attack without mercy, spreading terror and destruction in their wake. Now hell has come to Hydra Cordatus, for a massive force of terrifying Iron Warriors, brutal assault troops of Chaos, have invaded the planet and lain siege to its mighty imperial citadel. But what prize could possibly be worth so much savage bloodshed and destruction and how long can the defenders possibly hold out?
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It's one of the true Black Library classics, and one of the first novels to make the bad guys the heroes... and it introduced the mighty Warsmith Honsou, who went on to plague the Ultramarines. It also pits the Iron Warriors against their oldest foes, the Imperial Fists, which is always a guarantee of quality action.
The Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Newly reinstated as Captain of the Ultramarines Fourth Company, Uriel Ventris leads his warriors in battle once again on the world of Pavonis, now a target of invasion by the upstart Tau Empire. With the eyes of the Chapter upon him, Uriel must win this war by following completely the wisdom of the Codex Astartes, lest he be exiled once more. But no plan survives contact with the enemy, and the tau are a dangerous and unpredictable foe…
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After two books in the wilderness – both metaphorically and literally – Uriel and Pasanius finally return to battle alongside their brother Ultramarines. But they're being watched, and must be above reproach if they are to remain...
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