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About Justina Ireland
Justina Ireland is the New York Times bestselling author of numerous books, including Dread Nation, Deathless Divide, and the Scott O’Dell Award winning middle-grade, Ophie’s Ghosts. She is also the author of numerous Star Wars books and one of the story architects of Star Wars: The High Republic. You can find her work wherever great books are sold and you can find her on Twitter as @justinaireland or at her website justinaireland.com.
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Books By Justina Ireland
In the aftermath of the Hyperspace Disaster, young Jedi Knight, Lily Tora-Asi is assigned to help displaced civilians relocate to Banchii, a newly inhabited planet in the Inugg system far in the outer rim. Banchii is the site of a new Jedi temple led by Master Arkoff, Lily’s Wookiee mentor, who imagines the temple as a place of peace for new inhabitants and for those who are traveling beyond. While balancing the arrival of incoming settlers with the strange mysteries of this remote outpost, Lily wonders if she’s doing enough to bring peace to the galaxy. But when hidden dangers begin to emerge, the young Jedi will face her greatest challenge yet . . .
When Lando Calrissian gets caught smuggling on the planet Hynestia, the queen agrees to let him go if he delivers something called the Solstice Globe to the Empire on her behalf. Lando is relieved that his punishment is a simple delivery mission—but he soon discovers things are not as simple as they seem. The queen's daughter, Princess Rinetta, has stowed away on the Millennium Falcon and demands Lando and L3-37 take the globe back to its home planet, which needs the globe to survive. Now Lando has to choose: Do what's right, or do what's best for Lando . But if he's lucky enough, he just might be able to do both....
New York Times bestseller; 6 starred reviews!
At once provocative, terrifying, and darkly subversive, Dread Nation is Justina Ireland's stunning vision of an America both foreign and familiar—a country on the brink, at the explosive crossroads where race, humanity, and survival meet.
Jane McKeene was born two days before the dead began to walk the battlefields of Gettysburg, Pennsylvania—derailing the War Between the States and changing the nation forever.
In this new America, safety for all depends on the work of a few, and laws like the Native and Negro Education Act require certain children attend combat schools to learn to put down the dead.
But there are also opportunities—and Jane is studying to become an Attendant, trained in both weaponry and etiquette to protect the well-to-do. It's a chance for a better life for Negro girls like Jane. After all, not even being the daughter of a wealthy white Southern woman could save her from society’s expectations.
But that’s not a life Jane wants. Almost finished with her education at Miss Preston's School of Combat in Baltimore, Jane is set on returning to her Kentucky home and doesn’t pay much mind to the politics of the eastern cities, with their talk of returning America to the glory of its days before the dead rose.
But when families around Baltimore County begin to go missing, Jane is caught in the middle of a conspiracy, one that finds her in a desperate fight for her life against some powerful enemies.
And the restless dead, it would seem, are the least of her problems.
"Abundant action, thoughtful worldbuilding, and a brave, smart, and skillfully drawn cast entertain as Ireland illustrates the ignorance and immorality of racial discrimination and examines the relationship between equality and freedom." (Publishers Weekly, "An Anti-Racist Children's and YA Reading List")
The sequel to the New York Times bestselling epic Dread Nation is an unforgettable journey of revenge and salvation across a divided America.
After the fall of Summerland, Jane McKeene hoped her life would get simpler: Get out of town, stay alive, and head west to California to find her mother.
But nothing is easy when you’re a girl trained in putting down the restless dead, and a devastating loss on the road to a protected village called Nicodemus has Jane questioning everything she thought she knew about surviving in 1880s America.
What’s more, this safe haven is not what it appears—as Jane discovers when she sees familiar faces from Summerland amid this new society. Caught between mysteries and lies, the undead, and her own inner demons, Jane soon finds herself on a dark path of blood and violence that threatens to consume her.
But she won’t be in it alone.
Katherine Deveraux never expected to be allied with Jane McKeene. But after the hell she has endured, she knows friends are hard to come by—and that Jane needs her too, whether Jane wants to admit it or not.
Watching Jane’s back, however, is more than she bargained for, and when they both reach a breaking point, it’s up to Katherine to keep hope alive—even as she begins to fear that there is no happily-ever-after for girls like her.
The author of the visionary New York Times bestseller Dread Nation returns with another spellbinding historical fantasy set at the crossroads of race and power in America.
It is 1937, and Laura Ann Langston lives in an America divided—between those who work the mystical arts and those who do not. Ever since the Great Rust, a catastrophic event that blighted the arcane force called the Dynamism and threw America into disarray, the country has been rebuilding for a better future. And everyone knows the future is industry and technology—otherwise known as Mechomancy—not the traditional mystical arts.
Laura disagrees. A talented young queer mage from Pennsylvania, Laura hopped a portal to New York City on her seventeenth birthday with hopes of earning her mage’s license and becoming something more than a rootworker.
But four months later, she’s got little to show for it other than an empty pocket and broken dreams. With nowhere else to turn, Laura applies for a job with the Bureau of the Arcane’s Conservation Corps, a branch of the US government dedicated to repairing the Dynamism so that Mechomancy can thrive. There she meets the Skylark, a powerful mage with a mysterious past, who reluctantly takes Laura on as an apprentice.
As they’re sent off on their first mission together into the heart of the country’s oldest and most mysterious Blight, they discover the work of mages not encountered since the darkest period in America’s past, when Black mages were killed for their power—work that could threaten Laura’s and the Skylark’s lives, and everything they’ve worked for.
You will never find a more wretched collection of scum and villainy! As Boba Fett’s simple mission to deliver the carbonite-frozen Han Solo and collect his payday erupts into chaos and the War of the Bounty Hunters engulfs the galaxy, fan-favorites from the darker side of the Star Wars universe get their chances to shine! Failed by his most trusted bounty hunter, Jabba the Hutt hires a bounty hunter from the High Republic – Deva Lompop! The team supreme is divided as 4-LOM battles Zuckuss — but what could tear them apart? The secret origin of Boushh is revealed as the legendary warrior is hired to assassinate Domina Tagge! And the homicidal droid IG-88 explodes into action!
Darling Seabreak cannot remember anything before the murder of her family at the hands of House Dragon, but she knows she owes her life to both the power of her Chaos Boon and House Kraken for liberating her from the sewers where she spent her childhood. So when her adoptive Kraken father is captured in battle, Darling vows to save him—even if that means killing each and every last member of House Dragon.
Talon Goldhoard has always been a dutiful War Prince for House Dragon, bravely leading the elite troops of his brother, the High Prince Regent. But lately his brother’s erratic rule threatens to undo a hundred years of House Dragon’s hard work, and factions are turning to Talon to unseat him. Talon resists, until he’s ambushed by a fierce girl who looks exactly like the one his brother has painted obsessively, repeatedly, for years, and Talon knows she’s the key to everything.
Together, Darling and Talon must navigate the treacherous waters of House politics, caught up in the complicated game the High Prince Regent is playing against everyone. The unlikeliest of allies, they’ll have to stop fighting each other long enough to learn to fight together in order to survive the fiery prophecies and ancient blood magic threatening to devastate their entire world.