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About Matthew Ward
Matthew Ward is a writer, cat-servant and owner of more musical instruments than he can actually play (and considerably more than he can play well).
He's afflicted with an obsession for old places - castles, historic cities and the London Underground chief amongst them - and should probably cultivate more interests to help expand out his author biography.
After a decade serving as a principal architect for Games Workshop's Warhammer and Warhammer 40,000 properties, Matthew embarked on an adventure to tell stories set in worlds of his own design.
He lives near Nottingham with his extremely patient wife - as well as a pride of attention-seeking cats - and writes to entertain anyone who feels there's not enough magic in the world.
Follow him on Twitter @TheTowerofStars
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Books By Matthew Ward
A shadow has fallen over the Tressian Republic.
Ruling families -- once protectors of justice and democracy -- now plot against one another with sharp words and sharper knives. Blinded by ambition, they remain heedless of the threat posed by the invading armies of the Hadari Empire.
Yet as Tressia falls, heroes rise.
Viktor Akadra is the Republic's champion. A warrior without equal, he hides a secret that would see him burned as a heretic.
Josiri Trelanis Viktor's sworn enemy. A political prisoner, he dreams of reigniting his mother's failed rebellion.
And yet Calenne Trelan, Josiri's sister, seeks only to break free of their tarnished legacy; to escape the expectation and prejudice that haunts the family name.
As war spreads across the Republic, these three must set aside their differences in order to save their home. Yet decades of bad blood are not easily set aside. And victory -- if it comes at all -- will demand a darker price than any of them could have imagined.
For the first time in many years, the Tressian Republic and the Hadari Empire are at peace. But darkness never sleeps.
In Tregard, Empress Melanna Saranal struggles to protect a throne won at great cost.
In Tressia, Lord Protector Viktor Droshna seeks to restore all he's lost through forbidden means.
And as the sins of the past are once more laid bare, every road will lead to war. The Legacy TrilogyLegacy of AshLegacy of SteelLegacy of Light
"Outstanding ... a ripping yarn that more than earns its length." --Publishers Weekly (starred review)
A year has passed since an unlikely alliance saved the Tressian Republic from fire and darkness, at great cost. Thousands perished, and Viktor Akadra -- the Republic's champion -- has disappeared.
While the ruling council struggles to mend old wounds, other factions sense opportunity. The insidious Parliament of Crows schemes in the shadows, while to the east the Hadari Emperor gathers his armies. As turmoil spreads across the Republic, its ripples are felt in the realms of the divine.
War is coming . . . and this time the gods themselves will take sides.
The Legacy TrilogyLegacy of AshLegacy of Steel
R. Scott Bakker | Adrian Tchaikovsky | Michael R. Fletcher | Shawn Speakman | Teresa Frohock | Kaaron Warren | Courtney Schafer | Marc Turner | Jeff Salyards | Mazarkis Williams | Deborah A. Wolf | Brian Staveley | Alex Marshall | Bradley P. Beaulieu | Matthew Ward | Mark Alder | Janny Wurts | E.V. Morrigan | Peter Orullian
For Maddie Lincoln, returning to her childhood home was an opportunity to retake control. Instead, she becomes trapped in an ancient struggle between mythic forces. A struggle in which her life – or death – might be the deciding factor.
Pursued through Nottingham’s mist-shrouded streets, Maddie is drawn into Eventide: a realm where legends walk and perception shapes reality. As the hidden dangers of Eventide bleed into the material realm, Nottingham falls under the sway of a vengeful, malevolent queen.
It falls to Maddie to stop the chaos from spreading … no easy task when nothing and no one are precisely what they seem.
Can Maddie discover the truth about the Queen of Eventide before it’s too late?
But when circumstance forces him to accept commission from a notorious crime lord, Kazran becomes entangled in a web of deception and betrayal. As he scours Frostgrave's ruins in search of a young woman and her stolen magical treasure, he finds more questions than answers. Who is she? What exactly did she steal? Why did she run? And just where does Kazran's mysterious benefactor stand on the matter?
In the end, the greatest question remains – does justice have any place in the Frozen City?
Return to the world of QUEEN OF EVENTIDE in this atmospheric short story.
(This story is set after the events of QUEEN OF EVENTIDE.)
A gathering of ne'er do wells. A concord waiting to be struck. In the city of Tressia, the leaders of the criminal underworld stand on the verge of an unprecedented alliance - one mortared in the blood of their greatest enemies. An age-old game of ambition and misdirection beckons... But who are the players, and who are the pawns? And what's really at stake?
Lord Solomon knows. Or at least he thinks he does. But the same holds true of each of his rivals. As the pieces begin their slow, intricate dance, Solomon has to face the possibility that, just for once, he might have been outplayed...
For the first time, two years of fiction from Grimdark Magazine are printed on dead trees and bound together like captive slaves to be read or reread and proudly placed among your favourite tomes on your bookshelf.
Knee-Deep in Grit features short stories by authors including Mark Lawrence, Aliette de Bodard, Adrian Tchaikovsky, R. Scott Bakker, Kelly Sandoval, James A. Moore, and Victor Milan.
An assault. A mystery. Facts that refuse to align. Signs pointing to the involvement of an otherworldly outsider. The Coldharbour agency’s bread-and-butter, aboveground or below.
For Carlotta Bosco, it’s an opportunity to prove herself to the irascible Professor Blackwood. But as the investigation proceeds, the stakes shift. Everything has its price… innocence, most of all.
Isra Samara’s already struggling to keep a grip on her life aboveground, and an expedition into London’s hidden depths is sure to stir up old memories. The smart thing to do would be to walk away – stay in the safety of the surface world, and not cross the secretive Coldharbour Agency. But Isra has bills to pay, and ‘smart’ doesn’t come into it…
When catastrophe separates the Semova sisters, it falls to Yelen to save them both. But in a city shrouded in deceit, who can she turn to for help... and what price will she pay to get it?