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I'm a HUGE Resident Evil fan and have been waiting for this one. The game is a blast, looks great, runs verrrrry smooth, and is just a fun time overall. If you thought the last one was a bit slow, then you will like this one much more! Lots of action, shooting, zombies, you name it! The one thing that confuses me is why they're not really continuing the main Resident Evil story. I miss characters like Jill, Wesker, Ada etc. There's a tiny bit of old characters, but I really don't get into Ethan like I did with the characters from the earlier games
- Much more action than the previous one. It has a Call of Duty feel at times - Graphics looks amazing at 4K and 60 FPS which helps with the very creepy atmosphere - The boss battles are great! - Mercenaries mode is the similar to the previous ones and is a lot of fun
- The story has a very familiar feel to RE4 (I liked RE4 a lot more though) - Not sure why they're not going back to the main RE characters??? I miss them and it doesn't feel like an RE title without them - It's long and drags on a bit, especially near the end
4/5! Starts of strong, finishes a bit weak, but still a lot of fun!
+ Absolutely gorgeous, photo-realistic graphical work. RE Engine's best yet! + Campaign is like an over-the-top, all-in-one carnival experience. + Back to the roots: classic RE interconnected world/level design. + Engrossing, detailed art direction grabs your attention and doesn't let go. + Tangible atmosphere, featuring some tense and freaky moments. + Superb gameplay loop thanks to a good balance of exploration and action. + Excellent map system is super useful and adds to the fun of scavenging! + The Mercenaries is BACK. + ...wait, there was loading in this game?
+/- RE4 is the obvious blueprint in more ways than one. Plagiarism or flattery?
- Story and dialogue are absolute dog s***, even for RE standards! - Game ineffectively relies too much on horror clichés to be scary. - It's official: Ethan is the worst Resident Evil character in the whole series. - Puzzle difficulty is a joke... we're talking adolescent-level here. - Speaking of jokes, did I mention the boss battles? - Uneven pacing. House Beneviento specifically hinders the replay value. - Game goes full-on CoD in a real lame-ass section towards the end. - Another forgettable "musical" score of horror-movie white noise. - Campaign has some scripted, cinematic bulls*** to plough through. - R3 as the crouch button. I accidentally crouched dozens of times during fights!
SUMMARY - I initially hedged on this one due to Capcom's advertising, which exploited and pandered to the internet's salivating over a certain lady character. But having given this game a chance now, I'm so glad the gameplay turned out as great as it did. Not my favourite of the new RE games, but a fun entry nonetheless. Just take my advice: mute the voice acting, turn off the subtitles and skip all the cutscenes. You'll have a MUCH better time with it.
NOTE TO THE DEV TEAM - Horror or not, this is an ACTION game, so get real. Call of Duty set the standard for FPS controls on console for the whole industry almost two decades ago, so why map crouch to the 'R3' button and leave 'O' unmapped? That makes NO sense at all. Why leave the 'O' button blank, and then not allow your player to customize their damn controls?! Do you guys even know what refinements have been made in game development in the last 20 years? Do you really need the players themselves to tell you these basic things? My goodness... it's like Capcom never learns.